Beam Bench Docs

Supported exports

Choose between editable projects, artwork exports, canvas images, and machine output.

Use File > Export for artwork, File > Save for an editable Beam Bench project, and Save GCode or Save Machine Files for machine output.

FormatPurpose and limitations
SVGVector interchange, including supported embedded raster artwork. Useful for sharing designs.
DXF2D CAD interchange. Curves are approximated; closed path boundaries are retained.
PDFVector artwork for review or interchange. Supported export geometry includes resolved clones and curves.
EPS / AIInterchange with applications that accept the generated path format. Check the file in the destination application.
PNG / JPEG / BMPDesktop canvas-image exports. These are rendered images, not editable vectors.
G-codeMachine-specific planned output. Read G-code output before using it with another sender.

Artwork formats do not generally preserve Beam Bench layer power, speed, passes, job placement, project notes, or all editable object semantics. Use .lzrproj to keep project state. Rasters and application-specific effects have format-dependent support; compare exports in the receiving application.

CLI vector export

With the desktop app running and its local API enabled:

beambench-cli export svg --path /abs/path/out.svg
beambench-cli export dxf --path /abs/path/out.dxf
beambench-cli export pdf --path /abs/path/out.pdf
beambench-cli export eps --path /abs/path/out.eps
beambench-cli export ai --path /abs/path/out.ai

These commands export the project open in the app. The positional export gcode command loads a project file directly, uses a locally saved machine profile, and applies the shared planning and output checks. It has no live machine position.

Printing

Use File > Print or Ctrl+P to open the Print workflow and choose its output options. Printing is separate from machine output. Do not use the retired Print Black or Print Colors shortcuts from older documentation.

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