Written guide
Use an asymmetric arrow to see the difference between turning artwork and flipping it.
Lesson guide
- Open arrow-start.lzrproj and select the arrow outline. Notice the notch on its top edge.
- Try a curved rotation handle just outside a selection corner. Undo with Cmd + Z on Mac or Ctrl + Z on Windows/Linux.
- Enter 90 in the degrees field in Properties and apply with Enter or Return. The arrow points down. Enter 0 to restore the starting direction.
- Click Flip Horizontal: it points left, with the notch still on top. Undo, then use Flip Vertical: it points right, with the notch underneath.
Clear the selection and compare the final demonstration with arrow-complete.lzrproj.
Independent practice
Reopen arrow-start.lzrproj. Enter 90 degrees, apply it, then click Flip Horizontal. Do both actions in that order.
- Which direction should the arrowhead point?
- Where should the notch be?
- Start from the original arrow, not the already-flipped demonstration answer.
- Inspect the outline after clearing the selection.
- Save your own copy and compare with arrow-practice-check.lzrproj.
Explained answer
- Arrowhead down, notch on the left
- That is the result of the 90-degree turn followed by Flip Horizontal. The notch makes the mirror visible.
- The footprint changes orientation
- The starter occupies 70 × 40 mm. A quarter-turn occupies 40 × 70 mm. Turning it does not stretch the underlying arrow.
arrow-start.lzrprojOne unlocked, right-pointing notched vector. Use for the demonstration and your attempt.
arrow-complete.lzrprojDemonstration answer after Flip Vertical. Points right with the notch below.
arrow-practice-check.lzrprojIndependent answer after 90 degrees and Flip Horizontal. Points down with the notch left.
If the result differs, return to the starter and apply the two actions again. A symmetrical shape can hide a flip, so use the notch to check this arrow.
Matches the demonstrated Beam Bench 0.2.37 interface. Panel layout may differ in later versions.
English · Revised 2026-11-02