Written guide
Connect artwork, processing modes and controller commands before preparing a job.
From artwork to the machine
- Beam Bench prepares paths, speed and power commands. The controller interprets them. Record its family and supported connection method from the machine documentation.
- Record optical output separately from electrical input. Leave unknown specifications marked unknown. A twenty-watt optical rating is not the power supply rating.
- A Power percentage is a command within the configured range. It does not measure the optical power reaching the work.
- Line follows outlines. Cutting and scoring describe intended results using suitable Line settings. Cut and Score are not Mode choices.
- Fill covers closed vector areas. Image processes the tones of a bitmap. An imported SVG or PDF can contain either or both.
- Focus, wavelength and the identified material affect the result. Preview checks the planned paths and time, not material suitability or finished darkness.
Compare a vector and bitmap
Start a New project and import vector-sample.svg and owl-illustration.png. Keep both visible. Select each separately and inspect Properties, then compare artwork-demo.lzrproj.
- Find VECTOR on the tag and IMAGE on the owl. Inspect the actual layer and operation for each.
- Zoom into the vector curve. Enlarging the bitmap cannot add source detail. Keep the original image available.
- Save a separate copy. Treat name-tag-finished.lzrproj as another saved design example.
- Which artwork supplies a cutting outline?
- Which modes match a scored line, a filled name and the tonal owl?
- What controller and optical-output details are still unknown for your setup?
Explained answers and setup record
- Cutting outline
- The vector tag supplies paths. A bitmap requires a separate vector outline for an outline cut.
- Process choices
- Line for a scored or cut path, Fill for a closed filled name, Image for the tonal owl. Settings determine the intended effect.
- Setup evidence
- Record exact laser/module, optical output, controller family, supported connection method and required driver. Keep unverified details unknown.
- Laser/module and optical output, with documentation source:
- Controller, connection method and matching driver:
- Material, preparation and intended effect:
- Unresolved details before any later operation:
Files and comparisons
- Vector and bitmap
- Folder vector-and-bitmap. artwork-demo.lzrproj, owl-illustration.png, vector-sample.svg. Keep this chapter's inputs and comparisons together.
- What Beam Bench does
- Folder what-beam-bench-does. name-tag-finished.lzrproj. Keep this chapter's inputs and comparisons together.
Use the comparison after your attempt. Check the specified dimensions, settings and object structure.
English · Revised 2026-11-03